![]() A vertex shader is executed for each vertex that is submitted by the application, and is primarily responsible for transforming the vertex from object space to view space, generating texture coordinates, and calculating lighting coefficients such as the vertex's tangent, binormal and normal vectors. HLSL programs come in three forms, vertex shaders, geometry shaders, and pixel (or fragment) shaders. It is the same as the Nvidia Cg shading language, as it was developed alongside it. ![]() ![]() ![]() It is analogous to the GLSL shading language used with the OpenGL standard. The High-level shader language or High-level shading language (HLSL) is a proprietary shading language developed by Microsoft for use with the Microsoft Direct3D API. Please update this article to reflect recent events or newly available information.
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